A recent online report has disclosed that "Star Wars: Battlefront" won't feature microtransactions at all. The news has been confirmed by game developer DICE last week via an interview with the gaming website, Gamespot. In the said interview, "Battlefront" design director Niklas Fegraeus divulged new details regarding the game's currencies, a report from iDigital Times said on Tuesday.
According to the report, "Star Wars: Battlefront" will only feature two kinds of currencies. The first is the in-game currency. Meanwhile, the second currency requires players to use real-world money.
Fegraeus, in an IGN report, said that players can earn some credits while playing the game. "The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that's how you get credits."
He further explained that players won't be able to use the currency for upgrades in the game, saying it's "not part of the core design of how it works. This is a progression system based on your gameplay performance."
A transcript of the interview posted on Gamespot reveals how players can earn credits in the game.
"There are several [credit] systems working together here. Just doing things in the game earns you points, and those [points] earn you credits. That's the baseline system; the more you do, the more credits you get. But then there are other systems, such as small challenges for you to complete, and rewards for different actions," Fegraeus said.
"If you're really competitive, the coolest things you can get is star cards to best suit your play style. If you really like to snipe, for example, you should totally go for the blaster cannon. Or if you're looking for something cool in terms of expressing yourself, then I would say if you gather a lot of credits, you can buy some expensive in-game items, such as being able to play as an alien race. You can be a Rodian while everyone else is human," he concluded.