"Mass Effect 4: Andromeda" tech and level designer, Jos Hendriks, shared some of his thoughts on how its latest game will look like.
"Mass Effect 4: Andromeda's" Hendriks put up several posts on his Tweeter account to update "Mass Effect" fans who are enthusiastically waiting for the game. His post said: "I have found that it's actually pretty handy to try and draw out a mission in top-down rough lay-out sketch to break down story beats. #space."
"Not only does it help me actively visualize what spaces the player will be going through, but also everyone working with me," stated Hendriks on one of his tweets as well, as he plunged into a more detailed gaming environment.
"Mass Effect 4: Andromeda" scenery from between stages is being thoroughly thought of by BioWare's level designer. Hendriks wants a smooth transition from one scene to another to give players a unique gameplay experience.
He then continued to say that, "The connective tissue of a mission or level is almost just as important as the 'setpiece' moments and scenes. It needs to be convincing."
Hendriks further explained saying, "That is also to say, I spent my day today poring over mission notes, and constructing a lay-out on a whiteboard to put it together. And now that lay-out is a picture in an e-mail shared with all the people working on the mission, and we can use it as a point of reference. Because my artist needs to get a cool moment to really make something awesome, and the writing needs to be supported, and [the] cinematics."
"Mass Effect 4: Andromeda" fans can collect no other details aside from those posts from Hendriks, Gaming Bolt reported. The only thoughts that still remain in their memory is the teaser video that was earlier shown during the Electronic Entertainment Expo. Neither BioWare nor Electronic Arts has said something concerning the video. Everybody is hiding something in here.
"Mass Effect: Andromeda" is said to be released on the PlayStation 4, Xbox One and PC platforms in Q4 2016.