Game developer Bethesda has published a blog post with screenshots that show the game's lighting and weather effects. The company claims that the screenshots highlight the enhancements made to the game's Creation Engine. It was said that the game's new renderer has boosted the dynamic lighting effects for each scene, a report from Gamespot said.
"We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct--that metal reflects light in a distinct manner from wood, for example," Bethesda said, as quoted in the report.
Bethesda said that the game's new renderer will allow the developers to make in-game surfaces look realistic. The new volumetric lighting system will provide more atmospheric effects in the game. The lighting system was made in collaboration with Nvidia.
"The technique used here runs on the GPU and leverages hardware tessellation. It's beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland," Bethesda said.
Listed below are the features and systems of the game's new Creation Engine, according to Gamespot.
- Tiled Deferred Lighting
- Temporal Anti-Aliasing
- Screen Space Reflections
- Bokeh Depth of Field
- Screen Space Ambient Occlusion
- Height Fog
- Motion Blur
- Filmic Tonemapping
- Custom Skin and Hair Shading
- Dynamic Dismemberment using Hardware Tessellation
- Volumetric Lighting
- Gamma Correct Physically Based Shading
"While the lighting is certainly magnificent, perhaps the most impressive addition to the Creation Engine involves its new material system, which causes in-game items and materials to react to the series' fresh incorporation of changes in the weather and climate. By including the capacity for Fallout 4's atmosphere to shift in mood and temperature, Bethesda is ensuring the action-RPG joins the ranks of other open world titles' realistic treatment of the elements such as Grand Theft Auto 5," Gamerant noted.
"When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind. The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well," Bethesda said.