Whenever a game holds its live beta testing, it is commonly expected to encounter glitches, bugs and some game issues. However, with "Star Wars: Battlefront," IP developer DICE had to deal with what seems to be the most significant issue--the issue of imbalance of the Walker Assault game mode. Fortunately, DICE confirmed there had been some problems that needed to be fixed in the aspect of balancing.

Based on a GameSpot report, it seems like the "Star Wars: Battlefront" live beta did not run as smoothly as expected. Evidently, there was a little sort of issues in balancing between two factions, the Imperials and the Rebels. The Imperials, as mentioned there, is quite more advantageous than the Rebels in the aspect of the winning chances.

GameSpot further explains about the goals of these two sides: with the Rebels, the task is for them to destroy AT-ATs by protecting outposts which may be used for calling in for the Y-wing bombers back-up. The Imperials, on the contrary, have the only goal of preventing the Rebels from utilizing the outpost for calling in for additional reinforcements.

Due to this imbalanced advantage, Twitter user @Focalin asked developer DICE about not being able to win any single match. "I have not won any match being a rebel. Could this mean that I suck?" was what the user tweeted. Community Manager Matthew Everett of DICE responded to the fan and admitted of the game mode's imbalance. "No! It's the balancing problem within beta," Everett's reply wrote.

DICE has yet to release their public announcement or update about the problem for the game mode Walker Assault in "Star Wars: Battlefront." So it's best to check on every news from the game's developer for the updates.

"Star Wars: Battlefront" will be scheduled for release on Nov. 17, for the next-generation consoles Xbox One and on the PC platform.