‘StarCraft 2 Legacy of the Void’ News: Archon Mode, Co-op Missions; ‘Legacy’ Almost Ending [VIDEO]

Gamers who should build more pytons have waited almost half a decade for the protoss, their own "StarCraft 2" drive. Sadly, the protoss affects the story in three different parts. However, here the gamers are towards the end, which brings with it some various anticipations. Not just the concluding plot of "Legacy of the Void," but also when it first started in 1998. On the other hand, this is also the last chance of Blizzard to show gamers what "StarCraft 2" can really have.

Based on the statements of Tim Morten, lead producer of the game, each game expansion made the team gain more knowledge about the "Legacy of Void," which implies that a lot of features of the mission mechanics are unique. The team has designed an encounter to develop like a trial and error, where they need to have more people behind to improve, however if gamers have less enemies to fight back. Another mission is about building a base on a space stand that's move-able and could move around the map to get more resources.

These look like it's more interesting, as the gamers play "Starcraft 2" together with the new campaign. It is good that the protoss is given more attention by Blizzard's cinematic unit. Gamers are used to watching Zerathuls appear from time to time although, "Legacy of the Void" begins on a big one: Ajur's getting the protoss back, and their gone home world. The first shot focuses on swiftly revealing a complete armada of protoss ships and the planet's surface. Finally, a group of templar aboard and each stand on each vessel, looking at the home that they lost.

Unfortunately, the "StarCraft 2" plot isn't enjoyable to everyone, but for those who enjoy it, it brings them goosebumps. Leave your comments below to let us know what you think.

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