There are four new additional members for The Entertainment Software Association (ESA), the group that organizes E3 every year and represents the interests of video games on Capitol Hill.

One of the four new members is Bethesda, the publisher of "Fallout 4" which held its own briefing for the first time this past summer. According to GameSpot, the other three are Vantiv Entertainment Solutions, a payment processing company; Greybox, the publisher of "Dreadnought"; and Snail Games, the developer of "Taichi Panda."

ESA now has 32 companies including the newly introduced four companies. Other existing members include the likes of Nintendo, Capcom, Ubisoft, Warner Bros., Konami, and Activision Blizzard, among others. 

"Our newest members are true industry innovators, leading the development of exciting new content and new opportunities to reach and engage consumers," Michael Gallagher, ESA CEO said.

"These highly creative companies represent the broad range of our industry's offerings, and we look forward to collaborating with them to move our industry forward," he added.

Robert Altman, Bethesda owner ZeniMax Media CEO, stated: "ESA has a long-standing tradition of representing the computer video game industry at the highest level on important policy issues, we are proud to join the association that is the leader in promoting the development and growth of the video game industry."

Meanwhile, the addition of these new four companies removed two long time members earlier this year. As reported by GamesIndustry in May, Sega of America and Daybreak left ESA in March.

In January, Sega's troubles became evident when Sega Sammy Holdings, its parent company, launched a round of layoffs and a voluntary retirement program due to the company's decrease in profits and sales. A representative from Sega confirmed it's leaving ESA when they were not present in the show floor in May.

As for Daybreak, formerly known as Sony Online Entertainment, the company was sold in February to investment management firm Columbus Nova. Cross-cutting happened the next week it was sold by laying off staff at its Austin and San Diego studios.