"Halo 5: Guardians" gamers can almost smell the game around the corner, and this is making the fans really pumped up. However, one of the most popular modes will not be there anymore--the split-screen mode.
Microsoft's top gaming boss, Phil Spencer, elaborated on the reason why it was not included anymore in "Halo 5: Guardians." According to him, the times have changed. Currently, more and more gamers are going for the co-op online and the split-screen will be useless. Unlike before, when players used the same console and a single display most of the time, as reported by GameSpot.
"Halo 5: Guardians" design head, Spencer, admitted that he too loved the split-screen mode with the previous installment of the Halo games, and this mode actually paved the way in how co-op is being played right now. "In the end, the teams make decisions based on the bar that they want to hit for the complexity of what they're going to run on a single box," Spencer said.
"We see the robustness of what Xbox Live is today and where people are playing across Xbox Live--you at your house, me at our house. We know that's the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you're looking at, and all the systems in place," he added.
"I think the team made a trade-off based on what they see happening in the market today and what they wanted to do with their game," Spencer commented. "I love the nostalgia of the couch co-op of what Halo did in the past, but I also know in the realities of the day with people's busy lives, it's not as easy to get everybody in the same physical place. It's one of the advantages that Xbox Live obviously offers," said the game's Design Head.
"Halo 5: Guardians" is set for an exclusive release for the Xbox One this Oct. 27, Stuff reported.